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20 Best Game Ai Books to Read in 2021 | Book List

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After an entertaining book to read? Looking for the perfect book to gift to your dad/mother/sister/anyone. This article showcases our top picks for the best Game Ai books. 

Best Game Ai Books

Looking for a book to read in 2021? Explore this list of the best Game Ai books. This list was curated with thanks to ISBNdb and images partially provided by Unsplash.

If you have a book suggestion, feel free to drop it in the moderated comment section at the bottom of the article.


AI Game Engine Programming

AI Game Engine Programming by Schwab, Brian was published in 2008-12-22T00:00:01Z. It was officially published by Cengage Learning and has the ISBN: 1584505729.

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AI Game Engine Programming

Author: Schwab, Brian

Date Published: 2008-12-22T00:00:01Z

Publisher: Cengage Learning

ISBN:1584505729


Ai Game Programming Wisdom (game Development Series)

Ai Game Programming Wisdom (game Development Series) by Steve Rabin was published in 2002. It was officially published by Charles River Media and has the ISBN: 1584500778.

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Ai Game Programming Wisdom (game Development Series)

Author: Steve Rabin

Date Published: 2002

Publisher: Charles River Media

ISBN:1584500778


Game AI Pro 2

Game AI Pro 2 by Steven Rabin was published in 20150417. It was officially published by CRC Press and has the ISBN: 1482254808.

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Game AI Pro 2

Author: Steven Rabin

Date Published: 20150417

Publisher: CRC Press

ISBN:1482254808


Let’s Talk!: Das Spiel Der Heiklen Fragen

Let’s Talk!: Das Spiel Der Heiklen Fragen by Werner, Rita , 1965- was published in 2007. It was officially published by Eichborn and has the ISBN: 3821837160.

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Let's Talk!: Das Spiel Der Heiklen Fragen

Author: Werner, Rita , 1965-

Date Published: 2007

Publisher: Eichborn

ISBN:3821837160


AI for Game Developers: Creating Intelligent Behavior in Games

AI for Game Developers: Creating Intelligent Behavior in Games by David M. Bourg, Glenn Seemann was published in 2004-08-10T00:00:01Z. It was officially published by O’Reilly Media and has the ISBN: 0596005555.

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AI for Game Developers: Creating Intelligent Behavior in Games

Author: David M. Bourg, Glenn Seemann

Date Published: 2004-08-10T00:00:01Z

Publisher: O’Reilly Media

ISBN:0596005555


Ai Game Programming Wisdom 2 (game Development Series)

Ai Game Programming Wisdom 2 (game Development Series) by Steve Rabin was published in 2003-12-09. It was officially published by Charles River Media and has the ISBN: 1584502894.

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Ai Game Programming Wisdom 2 (game Development Series)

Author: Steve Rabin

Date Published: 2003-12-09

Publisher: Charles River Media

ISBN:1584502894


Game AI Pro

Game AI Pro by Steven Rabin was published in 20130911. It was officially published by CRC Press and has the ISBN: 1466565977.

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Game AI Pro

Author: Steven Rabin

Date Published: 20130911

Publisher: CRC Press

ISBN:1466565977


Game Ai Pro: Collected Wisdom Of Game Ai Professionals

Game Ai Pro: Collected Wisdom Of Game Ai Professionals by Steven Rabin was published in 2013. It was officially published by A K Peters/crc Press and has the ISBN: 1466565969.

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Game Ai Pro: Collected Wisdom Of Game Ai Professionals

Author: Steven Rabin

Date Published: 2013

Publisher: A K Peters/crc Press

ISBN:1466565969


Girls Make Media

Girls Make Media by Mary Celeste Kearney was published in 20130821. It was officially published by Taylor & Francis and has the ISBN: 1135474796.

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Girls Make Media

Author: Mary Celeste Kearney

Date Published: 20130821

Publisher: Taylor & Francis

ISBN:1135474796


Embedded Linux System Design and Development

Embedded Linux System Design and Development by P. Raghavan was published in 20051221. It was officially published by CRC Press and has the ISBN: 1420031619.

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Embedded Linux System Design and Development

Author: P. Raghavan

Date Published: 20051221

Publisher: CRC Press

ISBN:1420031619


Artificial Intelligence for Games

Artificial Intelligence for Games by Millington, Ian, Millington, Ian, Funge, John was published in 2009-08-06T00:00:01Z. It was officially published by CRC Press and has the ISBN: 0123747317.

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Artificial Intelligence for Games

Author: Millington, Ian, Millington, Ian, Funge, John

Date Published: 2009-08-06T00:00:01Z

Publisher: CRC Press

ISBN:0123747317


Official (ISC)2 Guide to the CISSP-ISSMP CBK

Official (ISC)2 Guide to the CISSP-ISSMP CBK by Joseph Steinberg was published in 20150521. It was officially published by Taylor & Francis and has the ISBN: 1466578963.

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Official (ISC)2 Guide to the CISSP-ISSMP CBK

Author: Joseph Steinberg

Date Published: 20150521

Publisher: Taylor & Francis

ISBN:1466578963

Game AI Pro 2: Collected Wisdom of Game AI Professionals

Game AI Pro 2: Collected Wisdom of Game AI Professionals by was published in 2015-04-24T00:00:01Z. It was officially published by A K Peters/CRC Press and has the ISBN: 1482254794.

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Game AI Pro 2: Collected Wisdom of Game AI Professionals

Author:

Date Published: 2015-04-24T00:00:01Z

Publisher: A K Peters/CRC Press

ISBN:1482254794


Game AI Pro 2

Game AI Pro 2 by Steven Rabin was published in 20150417. It was officially published by Taylor & Francis and has the ISBN: 1498760422.

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Game AI Pro 2

Author: Steven Rabin

Date Published: 20150417

Publisher: Taylor & Francis

ISBN:1498760422


Emotion Notions: Modeling Personality In Game Character Ai

Emotion Notions: Modeling Personality In Game Character Ai by Erik Henry Vick was published in 2009. It was officially published by Cengage Learning Ptr and has the ISBN: 1598635271.

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Emotion Notions: Modeling Personality In Game Character Ai

Author: Erik Henry Vick

Date Published: 2009

Publisher: Cengage Learning Ptr

ISBN:1598635271


Game AI Pro 360: Guide to Tactics and Strategy

Game AI Pro 360: Guide to Tactics and Strategy by Steve Rabin was published in 20190906. It was officially published by Taylor & Francis and has the ISBN: 0429619804.

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Game AI Pro 360: Guide to Tactics and Strategy

Author: Steve Rabin

Date Published: 20190906

Publisher: Taylor & Francis

ISBN:0429619804


Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) by Millington, Ian was published in 2006-06-21T00:00:01Z. It was officially published by Morgan Kaufmann and has the ISBN: 0124977820.

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Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

Author: Millington, Ian

Date Published: 2006-06-21T00:00:01Z

Publisher: Morgan Kaufmann

ISBN:0124977820


Ai For Game Developers.

Ai For Game Developers. by Glenn Seemann was published in 2008. It was officially published by Unknown and has the ISBN: 3440099938.

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Ai For Game Developers.

Author: Glenn Seemann

Date Published: 2008

Publisher: Unknown

ISBN:3440099938


AI for Game Developers

AI for Game Developers by David M Bourg; Glenn Seemann was published in 20040723. It was officially published by O’Reilly Media, Inc. and has the ISBN: 1491900105.

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AI for Game Developers

Author: David M Bourg; Glenn Seemann

Date Published: 20040723

Publisher: O’Reilly Media, Inc.

ISBN:1491900105


Introduction to Game AI

Introduction to Game AI by Kirby, Neil was published in 2010-06-17T00:00:01Z. It was officially published by Cengage Learning PTR and has the ISBN: 1598639986.

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Introduction to Game AI

Author: Kirby, Neil

Date Published: 2010-06-17T00:00:01Z

Publisher: Cengage Learning PTR

ISBN:1598639986

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